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CSSStyleDeclaration JS Conversion


Méthode HTML canvas arc()

❮ Objet de toile

Exemple

Créer un cercle :

Votre navigateur ne prend pas en charge la balise HTML5 canva.

JavaScript :

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(100, 75, 50, 0, 2 * Math.PI);
ctx.stroke();

Prise en charge du navigateur

Les nombres dans le tableau indiquent la première version du navigateur qui prend entièrement en charge la méthode.

Method
arc() 4.0 9.0 3.6 4.0 10.1

Définition et utilisation

La méthode arc() crée un arc/courbe (utilisé pour créer des cercles ou des parties de cercles).

Astuce : Pour créer un cercle avec arc() : Définissez l'angle de départ sur 0 et l'angle de fin sur 2*Math.PI.

Astuce : Utilisez la méthode stroke() ou fill() pour dessiner l'arc sur le canevas.

Un arc

Centre
arc( 100, 75 , 50, 0 * Math.PI, 1.5 * Math.PI)
Angle de départ
arc(100, 75, 50, 0 , 1.5 * Math.PI)
Angle final
arc(100, 75, 50, 0 * Math.PI, 1.5 * Math.PI )

Syntaxe JavaScript : contexte .arc( x, y, r, sAngle, eAngle, antihoraire );

Valeurs des paramètres

Parameter Description Play it
x The x-coordinate of the center of the circle
y The y-coordinate of the center of the circle
r The radius of the circle
sAngle The starting angle, in radians (0 is at the 3 o'clock position of the arc's circle)
eAngle The ending angle, in radians
counterclockwise Optional. Specifies whether the drawing should be counterclockwise or clockwise. False is default, and indicates clockwise, while true indicates counter-clockwise.

❮ Objet de toile